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Devlog
Submission to A Messy Spooky Game Jam
A Few Nights Room And Board
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Devlog
Patch: basic input buffering, anim canceling, stamina
November 25, 2020
by
hertzrat
The shield blocking and attack sequences can’t feel very good unless you buffer the player inputs and let some abilities cancel one another earlier. After those two changes, things get amazingly mor...
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Many updates over the last 2 weeks
November 20, 2020
by
hertzrat
Hey, Lots of updates over the last 2 weeks. I think the combat feels decent enough to move on to some ai improvements. What do you think? If you have the time, after playing please consider filling ou...
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Patch: enhanced vfx. and rebalancing
November 18, 2020
by
hertzrat
1
This update adds far more vfx to combat. It increases the volume of most effects by a factor of 2-3, enlarges most vfx, adds more hit and health feedback, and rebalances the encounter by the camp to b...
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Switching to an action focus
November 15, 2020
by
hertzrat
1
This game branched off of another project that was being designed as an action strategy game with a horror vibe. It was submitted to the super fun messy spooky game jam, but now it’s time to bring i...
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Patch: vfx linked to hit location!
November 15, 2020
by
hertzrat
1
vfx linked to hit location, and some other small fixes and ux improvements...
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Patches: Gas attacks
November 14, 2020
by
hertzrat
1
The gas attacks are really fun, at least for us. They had a way of trapping you between the attacker and the cloud and getting you killed. While this was fun for me, I think others didn’t enjoy it s...
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Patch: more fx
November 13, 2020
by
hertzrat
1
Based on feedback, this adds more effects to the game and fixes 1-2 bugs. There are still several bugs you have reported in here, but the feedback is slowly making its way in here First submission was...
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Patch: basic game feel
November 12, 2020
by
hertzrat
1
Based on some feedback, this patch adds more impact and physicality to the combat. There are some more sound effects, and some extremely subtle screen shake and hit stops. The hit stops and screen sha...
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bugfixes and 'you're dead' screen
November 09, 2020
by
hertzrat
- In the second map, you could fall through the floor fairly easily when loading the level. The voxel world was loading slower than the player was, so there was nothing to land on! This should make th...
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Small patch
November 07, 2020
by
hertzrat
Small patch to add some dialogue that was missing, and to fix 2 bugs spotted in a helpful YouTube play through...
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